This patch marks an exciting step forward as we prepare for the pre-alpha launch, introducing fully playable versions of Dreamfarers and Rite of Ascension. Our focus has been on polishing core gameplay, integrating essential systems, and adding depth to the experience. You'll find significant updates across both game modes, from procedural generation enhancements in Dreamfarers to new stats and leaderboards for Rite of Ascension.
We’d also like to thank everyone who has provided feedback during internal testing—your reports, videos, and suggestions have been instrumental in identifying bugs and fine-tuning gameplay. As always, we'll be closely monitoring feedback to address balance, improve quality of life, and ensure that the experience continues to improve every patch.
Welcome to the Meridian Fair, the debut point of interest and central hub of the Lumenshard MC universe. It's here where all points in the world connect together and where you'll always find something new to do. Today, the doors are open to the Dreamfarers grand tent, and the Rite of Ascension arena.
In the future additional gamemodes will make their debut this humble little carnival, and the fountain right outside will reveal it's true secrets to the player and be the formal gateway to the broader LMC overworld for players to
When you join LMC for the first time, make sure to bring a friend and the run the command /party, this will open a party management UI you can use to invite, promote, or kick players in your party. Once your set-up simply join any gamemode and your party will be pulled in with you.
We’ve made significant progress on equipment and combat systems, with our first full pass on 10 tiers of armors and equipment nearing completion. After chipping away at models and sprites over the past year, we now have over 500+ unique items ready for the combat systems alone. These items are designed to add depth, variety, and plenty of surprises for players to discover.
Our arsenal is growing, with a diverse range of weapons for players to master. Here's a quick overview of the three main weapon categories currently in development:
A standout addition to Lumenshard is the Battery System—a novel mechanic that’s simple to use yet adds immense depth to combat across all game modes. Batteries are equippable items that drain over time with use, imbuing weapons with elemental bonuses and modifiers.
For example, equipping a battery might turn a standard sword swing into a searing slice of molten iron, complete with all the elemental effects you’d expect. With different shapes, sizes, and effects to discover, Batteries promise to shake up the way players approach combat and strategy.
And that’s just the start! We’re keeping this update brief to avoid spoiling too much, but rest assured, there’s a lot more to come. Keep exploring, experimenting, and discovering—we can’t wait to see how you wield these tools in your adventures!
Dreamfarers experience is shaping up to be an intricate and replayable adventure for players to explore and master. Here's a breakdown of the features and mechanics currently available for testing:
The Interloper is the central hub for all your Dreamfarers activities, offering various tools and systems to prepare for your next expedition. Here's what's functional right now:
The first fully implemented Figment is Makrival’s Last Gala, an entirely procedurally generated dungeon that offers something new every time you play.
Dreamfarers introduces several unique in-game currencies and mechanics that shape the player experience:
To keep every Dreamfarers run feeling fresh and unique, players now gain access to a robust progression system:
The Dreamfarers content is already packed with features, but this is just the beginning. We’re excited for players to dive into the mechanics, explore the Figments, and give feedback as we refine and expand the experience.
Rite of Ascension offers players a competitive PvP experience with unique heroes, strategic arenas, and robust systems to track progress. Here’s everything that’s ready for you to jump in and test:
Nine bespoke heroes are available, each with distinct personalities, fighting styles, and mechanics. Every hero comes equipped with six active abilities and unique passives, allowing for dynamic and varied playstyles. Whether you're drawn to Chalan's ingenuity, Yekon's ferocity, or Farah's precision, there's a hero for every kind of player.
Each hero brings their own unique toolkit and personality to the fight, ensuring battles are as varied as they are intense.
Rite of Ascension currently features five distinct arenas for players to battle in, with environments tailored to test your skills and strategies:
Track your progress and prove your dominance:
Rite of Ascension combines fast-paced gameplay, strategic depth, and competitive community features to make every match memorable. With more features and content on the way, this is just the beginning of the journey.