Dreamfarers - PA-0.1.1

From the team

QoL Updates

  • Chomper nest health has been reduced by 60%
  • During immunity phases (primarily spawning) minor enemies will not display damage numbers
  • Melee weapons proficiency now increases attack speed [in addition to hit radius]
  • Made melee weapon attacking more forgiving, for players who are attempting to maximize attack speed
  • Add initial VFX for Slash/Smash/Stab Weapons
  • Carved Companion Familiars will not intercept projectiles anymore
  • Significantly increased treasure key drop rate

Bugfixes

  • Makrival's Last Gala now appropriately takes place at night.  The lighting should make navigating the garden more manageable
  • Naioss Luminance can no longer be used to push bosses
  • Screech will now appropriately grant experience and drop Somnus Dust
  • Fixed bug resulting in afflictions dealing 0.0 damage in cases where bleed amount is less than 1
  • Fixed an issue where /stuck would not work within the Manor Gardens

Backend

  • Weapon Proficiency system re-built to handle future expansion

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