Development Roadmap Update – September 2024

Development Blog

Learn about our new Dreamfarers mechanics, UI/UX overhaul, and more as we prepare for the next phase of development.

Moose
Lumenshard Team

Greetings, adventurers!

It’s been an incredible few months of development for the Lumenshard project, and we’re thrilled to provide this comprehensive update on our progress. Our team has been working tirelessly across all aspects of the game, and we’re eager to share what we’ve accomplished and what’s still ahead. This update focuses on three key areas: Core Systems, Gameplay Features, and Explorable Spaces.

We’ve broken down the details in the roadmap graphic, but let’s dive deeper into what each section means for the future of Lumenshard!

Core Systems: The Backbone of Lumenshard

Procedural Figment Generation V1 – Complete

We’ve finalized the core of our Procedural Figment Generation system, which dynamically generates the levels, shops, gates, mobs, and loot you’ll encounter in your Dreamfarers expeditions. This system ensures that no two runs are ever the same, providing endless replayability, expandability, and fun new challenges.

The build server tile world, where we design and build locations that can appear in game.

Crowd Control Effects V1 – Complete

This system adds depth to combat by introducing dynamic Crowd Control Effects that are reflected on the player’s HUD. Whether you're stunned, silenced, slowed, or otherwise debuffed, the visual feedback is now in place to keep you on your toes in battle.

Afflictions System V1 – Complete

Afflictions, such as poison, can significantly impact gameplay, and we’re excited to announce that the Afflictions System has been completed. Players will see any afflictions displayed directly on their HUD, providing real-time feedback during combat encounters.

Current development build for our in-game HUD, powered by "a lot of stuff" - Dev.

Parties Update – Planned

An updated Party System is on the horizon, designed to streamline party creation and management across all gamemodes. This will make it easier than ever for players to form groups and tackle the toughest challenges Lumenshard has to offer.

UI/UX Overhaul – In Progress

We’re currently overhauling our user interface and experience. This UI/UX Overhaul will bring more clarity and polish to in-game menus, making it easier for players to navigate all the features we’ve implemented so far—and those still to come.

Concept UIs coming to LMC, with placeholder graphics.

Gameplay Features: Crafting the Core Experience

Dreamfarers Stability (Escalation) V0.1 – Complete

This system tracks your progress through Dreamfarers and dynamically escalates the difficulty as you venture deeper into each expedition. Keep an eye on the HUD for warnings as things start to get more dangerous!

Difficulty scaling represented by skulls on your in-game HUD.

Custom Crafting System V1 – Complete

We’ve built a Custom Crafting System from the ground up, supporting all workstations in Dreamfarers and LMC. Whether you’re forging powerful new items, upgrading artifacts and relics, or brewing essential potions, the crafting system will be a key part of your journey across all of our experiences.

We've built a fully modular system that allows to stand up new workstations and implement a workstation progression system, with upgradability and modularity in mind for future updates.

Custom Economy and Currency System V1 – Complete

Our Custom Economy System is complete and will power in-game transactions, including the transfer of currency between servers. The HUD will keep you informed on your balance as you earn and spend in-game.

Dreamfarers Player Camps (Airship) V0.1 – Complete

Your home base while playing Dreamfarers will be on The Interloper, your very own airship and hub, where you can collect loot from expedition runs, store items, and craft improved artifacts and relics. These camps will act as your home base as you prepare for future adventures.

Dreamfarers Passives & Actives V0.1 – In Progress

We’ve implemented over 180 active skills and abilities as well as more than 70 passive traits, all of which impact your character’s progression. This system is still being refined, but it will be a crucial part of how you customize your playstyle on each expedition run.

Dreamfarers Curses – Planned

We’re planning to introduce Curses to the Dreamfarers experience. These curses will alter gameplay in unique ways, presenting players with new challenges that require creative solutions to overcome.

Dreamfarers “The Broker” – Planned

In the future, players will encounter The Broker, a mysterious NPC who will facilitate item trades and offer rare goods—along with their more sinister counterpart, who deals in “nightmarish” deals.

Explorable Spaces: Unveiling New Worlds

Makrival’s Last Gala

Castle Larragen is your gateway to Makrival’s Last Gala, the final revel of the sorcerer Garoto Makrival. While the castle may seem inviting, you’ll soon discover that the other guests aren’t as welcoming as they once were.

Castle Larragen guest wing courtyard.
  • Castle Arboretum – Polishing
    • Explore the castle’s grand entrance and come face-to-face with the undead that haunt the arboretum.
  • The Banquet Halls – Polishing
    • Delve into the lavish banquet halls, where the remnants of long-forgotten feasts still linger among the ruins.
  • Galleries of Nahenya – In Progress
    • Traverse the upper floors of the castle, uncovering guest rooms, rooftop gardens, and ancient clocktowers.
  • The Old Vaults – In Progress
    • The castle’s forgotten vaults hold more than just treasures—many experiments have gone awry deep within these chambers.
  • Larragen Chasm – In Progress
    • Dare to descend into the dark abyss of the Larragen Chasm, where monstrosities await those brave enough to enter.

Heart of Stone

Beneath the Loghec Jungles lies a vast network of twisting caverns and ancient ruins. Strange crystals glow in the darkness, guiding explorers toward untold riches—or their doom.

  • Jungle Refuge – In Progress
    • This mysterious refuge serves as the entrance to Castle Larragen, and it's the last bastion against the undead armies that plague the surrounding jungle.
  • Plus many more.

What's Next?

As we move forward, our focus is on continuing to refine these systems and features, ensuring that each aspect of Lumenshard is as polished as possible before launch. Our goal is to deliver a deeply immersive experience that offers endless replayability, tight gameplay mechanics, and a world that players can lose themselves in for hours on end.

Stay tuned for more updates, and as always, we’d love to hear your feedback! You can follow our progress and get more frequent updates by joining our Discord, and if you're feeling generous, you can support our development directly through our Patreon.

Patreon supporters get access to exclusive behind-the-scenes updates through our Discord, as well as early access to certain parts of Lumenshard right away.

Thank you for being part of this journey with us!

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